March 29th, 2012
Bring on the baked beans! We surprised ourselves with this one, but yes, we are excited to confirm that we will be showing Torchlight II at PAX East in Boston, April 6-8.
Thanks to our friends at NVIDIA, we will have the latest build running on four stations. Come play the Berserker, the Embermage, the Engineer, and the Outlander! Yes, it's the latest and greatest, yes it's multi-player, Max and Wonder will be there to answer your questions about development. (You can also say hi to Ben if you see him, who will be running around as an Enforcer.)
You can find us all three days in the NVIDIA PC area, located on level 0 near the Expo hall - see the map below for details. It's our first time showing on the East coast; we can't wait to see you there!
March 28th, 2012
We're pleased to share with you the details of our Emerald City Comicon appearance. This is the first year ECCC has invited games to participate, and we are thrilled to be included. Below are the details of where you can find us this Saturday and Sunday. We'll be chatting about art, PC Games, and giving away signed posters of Torchlight II. Spread the word, bring your questions, and we look forward to seeing you there!Read More »
March 16th, 2012
Recently Erich Schaefer compiled data on loot drops for a test character, and made this amazing infographic. This was sent internally for us to see how a specific character may encounter possible drops. Keep in mind that another character's loot drops will be affected differently depending on elements like play style, quests, and character.Read More »
March 16th, 2012
Congratulations to the Diablo III team for announcing a release date! That's got to be a such a feeling of relief to be on the home stretch. We're excited to hear the news, and we can't wait to play.
To our fans:
We know a lot of you are worried about us. We've heard what you're saying, and sure we've had similar discussions. But we began making the first Torchlight in 2008 when development on Diablo III was already underway. We didn't let that be a reason that we couldn't make an RPG. We made the commitment to create a game we loved to play. That's what's important to us, and that's why we go to work every day.
Our commitment is the same today. It doesn't matter what gets announced, or who gets elected, or if there's a zombie attack. (Well actually, in a zombie attack we might leave our desks, but only to smash them into weapons.) We believe that the best business model is to do what you love, to give it everything you've got, and to make something you'll be proud of.
There will be unforeseen challenges along the way, no matter what business you're in. We've chosen to stay small with a total team of 32. We want to be the company that works hard and makes something we love. We know we have a lot of fans out there who've had a chance to play early builds of Torchlight II at conventions around the world, and are eagerly awaiting the sequel. We want you to have the best darn game we can make. We're pretty sure that we want this game out more than anyone (not just so that we can resume a normal sleep schedule!) - but we are going to do it right. That's our commitment to you, and to ourselves.
We're happy for the team at Blizzard - it's been a long haul for them. We are looking forward to our home stretch too.